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Home » blog-1608 » Insider: Rowheliyt by Prince of Persia is announced on April 10
  • Insider: Rowheliyt by Prince of Persia is announced on April 10

    Remember, we talked about The Rogue Prince of Persia – Rowl from the studio Evil Empire, supporting Dead Cells ? Journalist Tom Henderson (Tom Henderson) called the date of the announcement and launch of the game.

    If you believe the insider, the new “Prince of Persia” will be officially presented on April 10, and the start in the early access of Steam is scheduled for May 14. Other details about Title Henderson Not voiced.

    It seems, Evil Empire She saved the loud news for the presentation of the Indo-IGR of The Triple-I Initiative-it will just begin on April 10 at 20:00 Moscow time, and the studio is listed in the list of participants. The broadcast will last 45 minutes during which the commands like Mega Crit (Slay The Spire), Extremely Ok Games (Earthblade) and Thunder Lotus (Spiritfarer) will present their new projects, show gameplay rollers and share other announcements.

    Also Henderson He noted that at Ubisoft There is a great line from the upcoming games, despite the «constant shit in the studio». «The Ubisoft Forward show should be good this year», – the journalist wrote. The event from the «anniversaries» has already received the date – June 10.

    April 8, 2024 Sean Murray noted the growth of the user rating No Man’s Sky in Steam by 1 %

    April 8, 2024 A new fraction and separation of profiles – about future changes in Escape from Tarkov

    The best comments

    There is no special sense in sharing roles and rocks now, since the step-by-step type of roles of the roasters once or twice was admitted, and it is now customary to understand the procedural generation, different assemblies, and this is all, and it is classically jumper or the Zumerski-Realtaymovoye. Something horned, what it is.

    So you can shower at absolutely any genre. Let’s take RPG for clarity of example. There are classic RPGs, there are action RPGs, the Japanese were allocated in a separate JRPG, near the blogs a person writes about some kind of SRPG (I don’t know what it is), Diablo and his clones of followers are also highlighted in an individual RPG, and so on, I am silent about the fact that even classic knife jester will necessarily bend some pumping, that actually also an element of RPG and such elements right now are in any game of any genre. And also, Prekol, these sucks can give birth to new sucks, so that we have sulslaiki as a separate genre, although this is essentially an action-RPG.

    The genres mix, change, gain new features, lose old, this is a continuous process that cannot be stopped (and not). So sitting in the past and choke on the topic “There is no permadez and it doesn’t matter”. The genre found new features, threw some old ones, thanks to which it expanded and included new games.

    It would be better if the normal game was announced. Rock-meter-laying (and I’m sure it will be it again) and so they come out every year.

    And for some reason the formula of the “Sands” series remained idle and literally no one makes 3d slasher with platforming (from the fact that I have been heard in the recent time, except that Ghostrunner recall, but I was very quickly strangled).

    So far, it looks like Lost Crown did not fight off the money.

    Although, it seems, a good game (my hands have not yet reached).

    Ah … you already know how www.nonukcasinosites.co.uk/review/ninbet-casino/ to.

    And this is wonderful, more genres- more a variety of content)
    This all resembles the situation in the musical industry, with all the nuances, haha

    Well, at least somehow revive the franchise. Everything is better than what is happening with Splinter Cell (nothing)

    It is possible that they warm up the audience and look at sales of not so costly products. So if Lost Crown and this horned do not fall, then we can wait for a full continuation or remake in normal form with subsequent continuations)

    Robiyt is not a genre, but a set of features «something is dying and generating something here».

    Rogliyk is still a very specific genre of dungeon rabbit. ADOM II came out not so long ago. But because of stupid incidents, “players”, sculpting crooked labels, and other weakly dedicated ones, I am a big lover of rolaxes, I can’t find them, because everywhere under this tag is damn roles.

    If there is no point in sharing for you, then maybe you have never played a real roof.

    Again, for me an important difference of the sling and the rabbit is precisely __ Permanent__ Death. That is, that’s it, you died and __ Vehs__ your progress was erased. Like in arcade machines, on old consoles or in our streams on minecraft (formally, in this form, minecraft is more than a halack than Hades)

    Of course, I do not cook in such a deep boiler of the Rowhelikov (I will call him so, what will you do to me, I am in another city), but how many games now meticulously follow every letter Rogue preserving its concept entirely? In my opinion, there are not very many, and those that are at all about right at all.

    I do not really like to speak for everyone, so I’ll just say for myself, in my info 0 games with such a classic route concept. You can be as much as you like right about step and everything else, but there are very few such conservative followers, but widely known, apparently not stupidly, because I don’t know such.

    And when games, strictly the following initial concept of the genre, so negligible that the point is to distinguish them in a separate genre? Well, you will have your own out Rowliyk in which there will be 3.5 games about which only a couple of people know, what for is it necessary?

    Also, a pile on his favorite topic «Not a hornedness, but a rolax».

    Rogalik is Roguelike, that is, literally «like a game Rogue from 1980». Step-by-step Top-Down Danzn Kroler with permanent death (Seve is removed) and random generation of levels. The closest to this formula now all sorts of ADOM, Tome, Nethack and the coming Adventure Mode for Dwarf Fortress. If you want more friendly for modern players, the coopeous 3D realm with the same principles in design – there is a cool Barony.

    But if death is not permanent, dying is part of the gameplay and you are pumping after death – this is already Roguelite.

    And I doubt something that the prince will do the hardcore assholed sprout 🙂

    But there was a remake of a big game, and next to it are these two small. In general, the decision of the norms.

    Yes, just something went wrong.

    I look at the Project Feline with hope, but there is an emphasis on high-speed movement and it already steers somewhere soon towards Jet Set Radio and Bomb Rush Cyberfunk, or even Neon White (which I also love, but a little different love)

    Well, from the fact that pumping appears in the shooter, you do not begin to call it RPG 🙂
    (Cyberpank is often called a shooter-RPG, but there is also a role component in addition to pumping)

    Again, random generation itself is not a key difference between a sting from other dungon rabbits of its time. Like permanent death – it was everywhere at that time. It was “expensive” in the iron plan, and in arcade machines and on the consoles they didn’t “not know”. It turns out that at the moment when the name of the genre originated, it was not at all a combination of these two features meant, but something more.

    And I do not think that it is correct to replace the “permanent death” with “metaprogression between wounds through death”. These are very different mechanics. One tells you “Well, all, start from a zero point. Again «, and the second» Well, try it again, here’s the candy «.

    And again, for me, throwing a ton of features from the genre and compressing it up to two attributes, each of which is optional – this is the most strange approach. Well, you have not been using genres for a long time, but tags in Steam. Well, put “metaprogression” and “procedural generation” there, you don’t need to sculpt the “rolake”, because it’s different about something else, none of these games are at all like Rogue, and you just didn’t figure it out because you were told by the players and PRARs who themselves did not understand either. And now you call a fly everything that has wings and paws.

    That is, here is the metro -vocation like a metroide and castlevia. Soulslaiks look like Dark Souls. And the rolax, for some reason, can be at all, if only there death was part of the gameplay. It does not seem strange?

    “Black magic … Clun [mighty]!»

    But they passed them not without pleasure. One of those few episodes, lately, which I really liked.

    The Blog of Roli and Roli Blog with a description of their distinguishing features.

    Lord, yes! Sometimes it seems to me that I am Shiz, or I’m blind, and in fact there are these games, I just can’t find them. But nothing. I even began to delve into indie (which I do not like to do). And even there is nothing similar:/

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